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Frying Doom
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Posted - 2012.12.27 07:11:00 -
[1] - Quote
Some Rando wrote:[quote=Peter Raptor]Sure this has to be done carefully though, imprudently nerf hisec mining for example, and inflation will skyrocket, and people will whine about plex prices going to a Billion possibly. I think this "ring-mining" will help rebalance mining and the POS rework will help with industry (and hopefully reduce the allowed size of POSes in high-sec), but station services in high-sec also need a serious looking-into; they're simply too good for how many there are in near-safety. /quote] Personally I hope they don't put size restrictions on POSs any where, player owned should be better than NPC anywhere and there is no real need to butcher hi-sec to make other areas seem better, however player owned should look better than NPC supplied. Any Spelling, gramatical and literary errors made by me are included free of charge.
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Frying Doom
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Posted - 2012.12.27 10:29:00 -
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Malcanis wrote:destiny2 wrote:If their going to nerf anything nerf null get rid of the tech moons, make it so people actually have to work for their isk How much "work" did hi-sec players put in to get all those invulnerable stations which they can't be locked out of? You don't get to complain about tech moons in null until stations in hi-sec cost you 20 bill a pop. So does that mean you don't get to complain about your industry till you can't put up outposts and until the old ones are destructible and till you cannot build supers? Any Spelling, gramatical and literary errors made by me are included free of charge.
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Frying Doom
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Posted - 2012.12.27 11:26:00 -
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Malcanis wrote:You are not only misreading it, you're employing an obvious fallacy.
"People build stuff in hi-sec, therefore trying to make it viable to build stuff in nullsec as well is the same as trying to turn it into hi-sec".
"****** had a moustache and you're growing a moustache, therefore you're trying to declare war on Poland and conquer eastern Europe."
Imagine that all Amarr ships had a 50% hit point penalty in 0.0; correcting this wouldn't be "turning 0.0 into hi-sec", it would just be correcting an obvious and egregious imbalance, because there's nothing inherent to the concept of hi-sec that mandates Amarr ships only being worthwhile in empire and not in null.
SO: No, building stuff isn't the defining characteristic of hi-sec. What makes hi-sec hi-sec are the characteristics that are unique to it, like CONCORD.
The ability to build stuff is explicitly enabled in all areas, even W-space; but they're not properly balanced. Hi-sec has all of the advantages and none of the disadvantages, which is obviously imbalanced. You don't get to have the best stations AND multiple stations AND the stations are free AND you can't be locked out of them AND you can't lose them AND you get free NPC protection AND you can run missions from them... something has to give here.
You try to build large quanities of anything in Wormhole space and see the fact that the costs soon out weight the rewards. Yes we can build some things in Wormholes but no way near the amounts that can be built in Null And to top it all off Null has access to ice to power those POSs and Moon Goo to help fund those POSs. That is even before we get to the fact that in null you are no more than a few minutes from the nearest Hi-Sec market via cyno.
So NO null has not gotten the bad end of the manufacturing stick by a long run.
As I have said Player owned should be better than NPC but I think giving null huge quantities of Hi-sec minerals would just make super caps owned by every person and their dog as well as completely destroying the hi-sec markets. Any Spelling, gramatical and literary errors made by me are included free of charge.
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Frying Doom
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Posted - 2012.12.27 12:59:00 -
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James Amril-Kesh wrote:Malcanis wrote:Yep I agree about W-space being even worse than sov 0.0, but I didn't want to complicate the issue by discussing which of the 2 starving dogs fighting for scraps from the fat man's table was the skinniest  Well W-space IS the frontier that wasn't meant to have large industrial capability. What it does have is the best PVE you can get anywhere, plus relative isolation and safety afforded by various mechanics and balanced only because there's no local. I don't hear w-space residents clamoring for changes, I'm fairly sure they like it the way it is for the most part. I must remember that having the ability to face a huge number of Battleships that have the ability to completely cut off any avenue of escape while they destroy your home is classed as safe.
Actually wormhole residents would like POSs fixed, I think the reason they don't want CCP to touch wormhole space itself is more to do with their past performance on "fixing" areas and issues than a want for the area to be better, that and the fact that besides the POSs and crummy industrial capabilities wormhole space works about the best compared to the others. This however is more due to the type of people in Wormholes than the mechanics however. Any Spelling, gramatical and literary errors made by me are included free of charge.
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Frying Doom
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Posted - 2012.12.27 13:20:00 -
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Grimpak wrote:Malcanis wrote:James Amril-Kesh wrote:Malcanis wrote:Yep I agree about W-space being even worse than sov 0.0, but I didn't want to complicate the issue by discussing which of the 2 starving dogs fighting for scraps from the fat man's table was the skinniest  Well W-space IS the frontier that wasn't meant to have large industrial capability. What it does have is the best PVE you can get anywhere, plus relative isolation and safety afforded by various mechanics and balanced only because there's no local. I don't hear w-space residents clamoring for changes, I'm fairly sure they like it the way it is for the most part. I'm fairly sure that they'd like to be able to build their own T3s (as well as refit them) but maybe you're right, I don't know. Again, watch out for the ontology fallacy; it might just be that people who like to build stuff more complex than ammo simply completely avoid W-space. Therefore there are no people in W-space who like to build stuff. But that doesn't preclude the possibility that there are people who would like to be able to live self-sufficiently in W-space. don't forget that they can only refine 75% at most of what they can mine, which is like... well... not that much. There is crap loads to mine in wormholes that you then have to compress and take to Hi-sec to use for manufacturing as well as the need for Hi-sec alts so you can mine the Hi-sec ores as moving huge volumes out of a WH is depressing at best. Any Spelling, gramatical and literary errors made by me are included free of charge.
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Frying Doom
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Posted - 2012.12.28 07:59:00 -
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Malcanis wrote:Peter Raptor wrote:Lady Katherine Devonshire wrote:Malcanis wrote:You and most hi-seccers seem to think sov null is just Turn up, Plant flag, Collect free Technetium & Anomalies. . You're missing the titanic amount of ISK (amd effort) that's required to gain, control, upgrade and maintain space. And that's not even including what it costs to fight for it. Just to claim it costs many billions per region, and then more billions per month to keep it. Oh no, there is dookey in your end of the sandbox! Shall you hold your nose and scoop it out, or just go and poop on the other side to make it match? Decisions, decisions. Oh wait, we're dealing with the vast web of insecurities & egomania of modern internet culture, so the answer is obvious: More poop for everyone. "There is no such thing as justice. There is only the desire to see the pain spread around equally." - Solomon Short There is a lot of truth here, jealousy can get the better of people, so instead of doing something about improving their own circumstance, some just want every one to share their problems, that doesn't bode well for progress in Eve. Yeah we're asking to share the "problem" of viable industry man how mean spirited and selfish can we get? That is kind of what this is about
Those wanting to nerf Hi-sec really just need a bullet.
This should be more about the whole game and less about any individual zones.
NPC refining, manufacturing, ME & PE research copying ect. Should be Nerfed with the player owned and built facilities being massively buffed to encourage people to own their own facilities in all parts of space.
My only worry with the current ideas is the introduction of hi-sec minerals to Null but if this was off set with a reduction in the range of bridges and jump drives to more isolate Null from the Hi-sec markets.
While this would damage the hi-sec markets by removing Null as a market to sell too, it would prevent the cheaper Null produced goods from further damaging the markets in Hi-sec and allow Null to become more than just a suburb of Hi-sec. Any Spelling, gramatical and literary errors made by me are included free of charge.
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Frying Doom
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Posted - 2012.12.28 08:26:00 -
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James Amril-Kesh wrote:Frying Doom wrote:Those wanting to nerf Hi-sec really just need a bullet. Is that a threat? I was going to write something long.
But given the word I used bullet and the word threat in the same post I will just say NO.
mostly given to CCPs weird interpretation of DIAF some years back. Any Spelling, gramatical and literary errors made by me are included free of charge.
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Frying Doom
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Posted - 2012.12.28 09:46:00 -
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James Amril-Kesh wrote:Frying Doom wrote:James Amril-Kesh wrote:Frying Doom wrote:Those wanting to nerf Hi-sec really just need a bullet. Is that a threat? I was going to write something long. But given the word I used bullet and the word threat in the same post I will just say NO. mostly given to CCPs weird interpretation of DIAF some years back. What else could you have possibly meant? It doesn't exactly refer to anything in EVE. So there are no bullets in EVE?
Man I must have taken some good drugs years ago, I still keep hallucinating bullets in this game. Any Spelling, gramatical and literary errors made by me are included free of charge.
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Frying Doom
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Posted - 2012.12.28 10:13:00 -
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CaiIyn Dove wrote:There will not be a one way "nerf" or "boost" on either high or null. The balance between high and null will be revised as a whole, make the risk/isk reward ratio always match the "risk/reward" rule. But would that not mean that WH space then needs to be buffed to make the risk vs reward higher than Nulls Any Spelling, gramatical and literary errors made by me are included free of charge.
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Frying Doom
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Posted - 2012.12.28 12:05:00 -
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Peter Raptor wrote:Malcanis wrote:Frying Doom wrote:CaiIyn Dove wrote:There will not be a one way "nerf" or "boost" on either high or null. The balance between high and null will be revised as a whole, make the risk/isk reward ratio always match the "risk/reward" rule. But would that not mean that WH space then needs to be buffed to make the risk vs reward higher than Nulls W-space is already astonishingly lucrative. Even when I was only dabbling, 400M an hour was easily done, and I've heard credible schemas for even higher rates. Hmm, wonder why the null bears dont cry "nerf WHs!" I mean if you find an isolated WH, and scan reguarly, risk is minimal. 400 mill an hour what a load of crap. Try way lower than that. And we can't just cyno our stuff to the nearest Hi-sec market.
Isolated is the word however and the more isolated the more of a ***** it is to get to a market. Any Spelling, gramatical and literary errors made by me are included free of charge.
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Frying Doom
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Posted - 2012.12.28 13:08:00 -
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Peter Raptor wrote:Frying Doom wrote:Peter Raptor wrote:Malcanis wrote:Frying Doom wrote: But would that not mean that WH space then needs to be buffed to make the risk vs reward higher than Nulls
W-space is already astonishingly lucrative. Even when I was only dabbling, 400M an hour was easily done, and I've heard credible schemas for even higher rates. Hmm, wonder why the null bears dont cry "nerf WHs!" I mean if you find an isolated WH, and scan reguarly, risk is minimal. 400 mill an hour what a load of crap. Try way lower than that. And we can't just cyno our stuff to the nearest Hi-sec market. Isolated is the word however and the more isolated the more of a ***** it is to get to a market. Yeah , I have 17 PI planets in Class 4 with a Class 4 static, takes a long time to get to hisec through multiple WHs, and am willing to risk it since hisec PI is pretty bad. But I wouldn't wanna mine in a WH with the POS refining restrictions, unless hisec mining is made uselss, but that'll just wreck the economy. It would want to be one hell of a gut to make mining in a WH worth while. Even if they make the Player refineries better than NPC it will still be touchy as you have to fly the stuff out spamming d-scan as you go and waiting for the inevitable cloaked ship to blow you to bits with no warning. Any Spelling, gramatical and literary errors made by me are included free of charge.
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Frying Doom
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Posted - 2012.12.29 00:18:00 -
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Alavaria Fera wrote:Nicolo da'Vicenza wrote:Quote:And these nullsec alts in hisec that people are talking about, if it finances their fun in nullsec, then its all good. Don't fix stuff that works. Nobody but you believes it's good, hth. Everyone agrees you must never try to nerf highsec, it's perfectly fine. While I must admit I do like the new tag team sarcasm approach, who has actually said Hi-sec must never be nerfed?
I will admit it will require care to do and my own bias is that I feel it should be NPC owned stuff that is nerfed not a sector per say.
But has anyone actually said "Hi-sec must never be nerfed"
Sorry I might have just missed it. Any Spelling, gramatical and literary errors made by me are included free of charge.
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Frying Doom
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Posted - 2012.12.29 00:32:00 -
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masternerdguy wrote:Frying Doom wrote:Alavaria Fera wrote:Nicolo da'Vicenza wrote:Quote:And these nullsec alts in hisec that people are talking about, if it finances their fun in nullsec, then its all good. Don't fix stuff that works. Nobody but you believes it's good, hth. Everyone agrees you must never try to nerf highsec, it's perfectly fine. While I must admit I do like the new tag team sarcasm approach, who has actually said Hi-sec must never be nerfed? I will admit it will require care to do and my own bias is that I feel it should be NPC owned stuff that is nerfed not a sector per say. But has anyone actually said "Hi-sec must never be nerfed" Sorry I might have just missed it. Many claim that nerfing hi sec will end EVE because of mass unsubs, so yes. Even I am in that camp if you nerf the crap out of it. It needs a gentle touch or as I have proposed the ability to replace the NPC facilities with player owned ones that are comparable to the current NPC facilities. Any Spelling, gramatical and literary errors made by me are included free of charge.
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Frying Doom
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Posted - 2012.12.29 00:56:00 -
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masternerdguy wrote:James Amril-Kesh wrote:Peter Raptor wrote:Theres a lot of risk moving stuff around in null sec in freighters, its just not possible that null sec hubs will ever be on par with hisec hubs. Gee, I never thought of that. If only we had a ship that was like a freighter but had a jump drive in exchange for somewhat less cargo space... If only we could fit a module to vastly improve hulk tank at a reduced mining yield. That was too complex, CCP rebalanced an entire line of ships because of that. I expect they'll "rebalance" regular freighters to have 2x the HP, 99% resists, etc. For the children. The mining barge re-balance was one of the best things ever done.
I love my 127K ehp skiff :) Any Spelling, gramatical and literary errors made by me are included free of charge.
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Frying Doom
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Posted - 2012.12.29 01:14:00 -
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masternerdguy wrote:Tyberius Franklin wrote:masternerdguy wrote:James Amril-Kesh wrote:Peter Raptor wrote:Theres a lot of risk moving stuff around in null sec in freighters, its just not possible that null sec hubs will ever be on par with hisec hubs. Gee, I never thought of that. If only we had a ship that was like a freighter but had a jump drive in exchange for somewhat less cargo space... If only we could fit a module to vastly improve hulk tank at a reduced mining yield. That was too complex, CCP rebalanced an entire line of ships because of that. I expect they'll "rebalance" regular freighters to have 2x the HP, 99% resists, etc. For the children. Why is having a special case tank mod for hulks a better solution than the rebalance? Or were you hoping that they best case tank was still 30k EHP after the balance? Lol special case mod. I was talking about DAMAGE CONTROL 2 To be honest the thing that was actually best about the rebalance was the rebalance its self.
After so many years of watching PvP ships get rebalanced time and again it was nice to see something done for mining or manufacturing.
After all that has been promised, one click manufacturing, ring mining ect.. it was good to see something. Any Spelling, gramatical and literary errors made by me are included free of charge.
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Frying Doom
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Posted - 2012.12.29 02:43:00 -
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Peter Raptor wrote:To tell you the truth, if they "slightly" nerf hisec, it wont make any difference to player distribution, hisec has been mini-nerfed for years (lvl 4 nerfs, datacore nerfs etc etc) people are still not going to nullsec, nullsec needs a MASSIVE overhaul to attract players, nullsec is the problem. To be honest the whole thing is do do with player distribution but the need has to be to make players want to go rather than forcing them too.
Take wormholes
They are now getting kind of full, it is becoming rarer to find an uninhabited system. Why because they work, this risk vs reward while more dangerous than Null and only slightly more rewarding is acceptable as we have no blobs and no need to join super alliances to live.
If the same could be done for Null and lo-sec made better it would be great. Any Spelling, gramatical and literary errors made by me are included free of charge.
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Frying Doom
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Posted - 2012.12.30 09:33:00 -
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SmilingVagrant wrote:They made it so you didn't have to pack into a few systems in eve to get the quality agents. No wait that was a buff. That very much depends on your definition Any Spelling, gramatical and literary errors made by me are included free of charge.
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Frying Doom
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Posted - 2012.12.30 09:44:00 -
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Malcanis wrote:Frying Doom wrote:SmilingVagrant wrote:They made it so you didn't have to pack into a few systems in eve to get the quality agents. No wait that was a buff. That very much depends on your definition Well yes, you could define it as a huge buff or an enormous buff. Or even a great buff. So many definitions! Or in the case of people with high standings the amounts went down as did the LP. so no not a buff in all cases. Any Spelling, gramatical and literary errors made by me are included free of charge.
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Frying Doom
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Posted - 2012.12.31 10:34:00 -
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Malcanis wrote:Peter Raptor wrote:I for one would love to see new content in Null that'll inspire me to go there, at the moment theres None, unless i wanna go there to get instapopped, after flying through dozens of empty systems
. Inspire us Hisec dwellers with something CCP. I'm pleased to see that you're finally on the same page as those of us who live there. The foundation of a lively, interesting and diverse sov 0.0 is the viability of lots of different niches in the player ecology. Manufacturing, R&D, invention and resource gathering are the base of that ecological pyramid. *clears throat* You mean the top of the pyramid standing over the bodies of those they supply surely. Any Spelling, gramatical and literary errors made by me are included free of charge.
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Frying Doom
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Posted - 2012.12.31 11:20:00 -
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FDIC Agent wrote:It is people that act immature that keeps everyone mostly out of null space. After all who would put up with this. What you get in null space. Old Old Old news that was blown out of the water to remove a certain chairman.
Nothing to see here move along people. Any Spelling, gramatical and literary errors made by me are included free of charge.
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Frying Doom
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Posted - 2013.01.01 10:46:00 -
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Andrea Roche wrote:In eve, high sec nerfs you! All the high end ores are not present in high sec. You can already make much more isk in null faster with very little effort.
If there is something that needs nerfing, are defenetly those high ends moons in null. There is way too much PASSIVE isk made from moons in null I would like to state that the higher income available in Null is in large parts of SOV Null and it is mostly for people who like shooting things.
For people making things it is, well, crap.
It is crap all over space at -0.0, you increase your risk to make more isk but at the end of the day you end up spending more time building and mining with your hi-sec "alts" than on your supposed main characters.
I am one of the people that would like smaller alliances to have an easier time in Null and for Industry people to have a real reason to go there.
Lets face it I can make pretty good isk running Radar sites in a WH or plexes in Null but its all shooting red crosses which from my point of view is crap and with industry you shoot at the rocks and soon enough someone will shoot you, so not only do you not make enough money but you can lose money because the base amount is crappy, especially if you add in the massive extra risk you actually take exporting goods.
NPC facilities are so good why does anyone really want their own POS besides when you have no choice or you are impatient to research a BPO other than that an NPC facility is the way to go atm.
NPC facilities are set up like EVE has been in newbie friendly mode for 10 years and everyone is a newbie.
Oh and yes Super AFK Moon mining needs to die in a bloody accident. (People can hardly complain about AFK mining when there are POSs AFK mining) Any Spelling, gramatical and literary errors made by me are included free of charge.
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Frying Doom
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Posted - 2013.01.01 10:57:00 -
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Wikipedia wrote: Open world From Wikipedia, the free encyclopedia (Redirected from Sandbox (video games))
An open world is a type of video game level design where a player can roam freely through a virtual world and is given considerable freedom in choosing how or when to approach objectives.[1]
The term "free roam" is also used, as is "sandbox" and "free-roaming".[2][3] "Open world" and "free-roaming" suggest the absence of artificial barriers,[4] in contrast to the invisible walls and loading screens that are common in linear level designs. The term "sandbox" is often used incorrectly. Open world doesn't necessarily mean sandbox. In a true "sandbox," the player has tools to modify the world themselves and create how they play.
Generally open world games still enforce some restrictions in the game environment, either due to absolute technical limitations or in-game limitations (such as locked areas) imposed by a game's linearity.
Just thought I would put this here as people keep stuffing up what a sandbox is. Any Spelling, gramatical and literary errors made by me are included free of charge.
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Frying Doom
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Posted - 2013.01.01 11:22:00 -
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Malcanis wrote:A player built outpost is a "sandbox" feature. (It would be more so if it were destructible) The above was not in reference to one of your statements.
But one about the fact that any form of incentive to go somewhere other than Hi-sec is not a sandbox feature.
Murk Paradox wrote: Why? If it's a sandbox and you're given choices, then why should you be incentivized to leave? If anyone/thing wants you away and gone, why have that there in the first place? There's already rules about terrorizing newbie pilots, but nothing saying it's wrong to do incursions/lvl 4 missions, manufacture or have trade hubs in highsec.
So now you are indeed taking the sandbox element out of the picture thinking that high/low/null is a set value of "level" of gameplay.
Guess what, it isn't.
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Frying Doom
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Posted - 2013.01.01 13:53:00 -
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Zaraz Zaraz wrote:Andski wrote:Zaraz Zaraz wrote:Profit/loss calculation. Include fun in the equation.
Lowsec/null doesnt have enough appeal to enough players. Its not that high is too good.
You can insist all you want that the problem isn't with hisec. It is. The problem, for you, is that you don't have enough targets. Wonder why ppl aren't queuing up to be your target? Probably the same reason I went into a Wormhole but still have hi-sec alts.
Risk vs reward. The reward is not enough for the risk in Null and even Wormholes that are fun if you like to kill red Xs but it gets kind of boring if you like to mine, and then you look at the fact that at a POS you have a max 75% refine so you end up just saying why bother and what should be your main focus in the game (as was my intent) is actually the minority entertainment as I go to Hi-sec to mine for isk. Any Spelling, gramatical and literary errors made by me are included free of charge.
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Frying Doom
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Posted - 2013.01.02 09:45:00 -
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Alavaria Fera wrote:Andski wrote:Mister Tuggles wrote:High sec doesn't need nerfed anymore than it has been already. It is the most dangerous place in Eve to live/play.
I firmly believe that Null should be nerfed, and have a lot of its wealth moved into low sec. You know, low sec, that place where every corp in the 50 surrounding systems aren't blue to your alliance, and you actually get attacked by other players... High sec is perfectly safe right now. Stop posting nonsense. Haha, look at him, saying highsec is the most dangerous. Yes Blue space is a problem but honestly what is there to fight for.
Top down income needs to go, while I think just having a workable industry will drive a lot of conflicts as there will be miners to gank, in large numbers.
Hi-sec can be dangerous yes but it is more dangerous to lose concentration in a WH or lo-sec. Any Spelling, gramatical and literary errors made by me are included free of charge.
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